Which means your pet is going to take indescriminate damage no matter how passively it's used. As you get to higher levels there's more enemy spellcasters and AoE's being used. While pets only get a couple of talents (assuming you even take them at the expense of your hunters dps). As the games scaling relies on your characters having a multitude of items/talents/abilities to increase your survival. At higher difficulties and even lower difficulties at the end of the game. The remarks on Ranger were likely from the "power players" who only play on potd and try things like solo runs and such. So if you want a "Caster"like I would use a Chanter or Cipher, they are enjoyable as the "mana" (ressource different per class so.) build up while fighting and you can freely use your spells as the ressource is stacked up high enough without the fear of "wasting" the spell and missing it in the next fight. Wizards feel more like "staff users" waiting to spent maybe 1 spell per fight. Specially in the beginning where you have only 2-3 casts. "Can I use it NOW? Or does I need the spell maybe in 5min and just dont want to rest AGAIN to get it back?" thats nothing I enjoy much. I really dont like Wizards as most of the time I'm sitting there thinking about the Spells. (thats how I understood that^^ somehow after several guides) and its fun, I mainly snipe dedicated strong enemys and switch than to a 2h Weapon for TankSupport and use different characters much more. Its fun!Īt the moment I'm playing a Paladin as "Alpha Striker" so build much dmg as possible up on the initial strike. if it's a one handed weapon, this also is quite cheap.I've tried a Cipher - somehow enjoyable, good damage and through the build up mechanic for "Mana" not rest based. So, you can custom design a very powerful weapon specifically to deal with spirits by making it burning and spirit slaying. more things resist burn, but there are quite a few common enemies (like spirits) that are weak to it. very few things resist corrode, but also very few things are weak to it. plus, by the time you hit the city, you'll be finding enchanted shields anyway.įor elemental damage, burning or corrosive damage are about equal. Putting "fine" on a shield doesn't do much if you need to save mats, here's a thing you can pass on. "proofing", except for piercing maybe for your casters or others with weak armor. second would be tied between spirit and beast. IMO, if you only have the mats to to do one "slayer" ability, kith is the one to pick. Putting fine on your weapons makes them noticeably more effective, though it's double the cost for ranged and two-handed weapons. Level 6 you can enchant from any type of enchant group.ĭamage reduction on armor is always good, and cheap. Level 4 on up is where to start examining what you can enchant. So for one, what should I look out for and for two, to summarize the post, what should I really, at the very least be doing with crafting and enchanting? Given my cluelessness, I obviously don't buy any materials either. That's what the x/12 means right? How much more juice I can pump into it? Yet I'm also getting the idea I could take a plain armor and buff it up to be the awesomest armor if I wanted to, and it would be the same as if I took an exceptional one to start with. Certainly I have a lot of juicy options, but I'm worried my supplies are limited and I don't want to pimp up something I won't be keeping. Dishes, au contraire, are rather okay because I can eat before combat and they will last the entire fight.Īnd now enchanting. It's like I'm supposed to visualize the entire battle before me, how all my actions as well as my opponents' all align so that if I pop the +accuracy potion at this magical moment, I will get some use out of it instead of just say, getting dominated and using it against my own team. I'm really not sure what's worth making because they all have short duration effects. Now let's get started on potions and the uhhhh. That sorry pie the Gilded Vale chef taught me to cook for freeing him from the bandits, is that the only recipe I'll ever learn in the whole game? I thought it was a taste of what's to come but nobody ever seems to want to add to any of my repertoires. To get a small question out of the way first. The only plan I ever have for the materials involves supporting the Hire Five Level Two Adventurers ASAP program. And one thing that holds true for all these is that I barely touch the crafting and enchanting buttons. I have five-or-so parties up and running.
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